Slime Adventure 1.0 Release!


The 1.0 Update is finally here!

After 3 months of development, I`m proudly releasing the final major (and the biggest) update for this small gameboy game.

This is my first GB Studio (and a videogame in general) project and I`ve had some really great time studying both pixel art and gamedev for it.

Thanks to pawu and BarrelOfCucumbers for playtesting: your help and support was very valuable and I really appreciate it!


This update includes:

Added:

- New locations - Forest, Hills;

- The Crossroads  were completely reworked into Slime Village (so it`s basically a new location);

- New characters - Brave Slime and Flower Slime;

- New Quest - Flower Picking;

- Music (stock GB Studio tracks by Rulz);

- Two Easter Eggs (including a slime and...someone else!);


Other:

- Reworked/updated basically all locations, including title and ending screens;

- Fixed possible softlock in Treasure Hunt quest;

- Updated collision for all characters and sprites;

- Updated sprites for some characters;

- Some small adjustments and enhancements for game logic.


Thank you again for all the support!

I may release some minor updates and bug fixes for this game, but I consider this project as finished and I`m planning on moving to something else.

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